By Sam Squatch
Staff ‘foot Writer
There
are plenty of things you must do in Bigfoot National Park before you go hunting
for Bigfoot, and there are no mummies or magicians allowed.
Let’s
get this out of the way right away: Mummies are too slow and too much of a liability
in these parts, and magicians will be able to find Bigfoot too fast, ruining
the entire adventure business that’s booming out here.
Bigfoot
National Park is home of many yetis. But there’s only one Bigfoot, and he
spends his time between here, the human world in national parks all over, and
the portals he uses between the two dimensions.
Will
you be the first to get real proof of
him? I’ve personally interviewed ‘foot for this publication, but nobody
believes me. They just print my words for the fun of it.
You’ll
arrive at Lodger's Square in Lodging Town at the base of the park. Step into Footers Lodge (home of the Bigfoot Burger and the 103" Bigfoot stuffed animal toy) and
see the ranger at the front desk. He’ll put you on the right track to prepare
for your Bigfoot hunt.
The
first thing you’ll need is a Bigfoot hunting license. Once you fill out the
application (if you can’t write because you’re a blob or a winged creature with
no hands, we have park volunteers who can assist), go get yourself something to
eat. Because it’ll take the lodge staff a couple of hours to decide whether
you’re a mummy, a magician or not.
Right
there in Lodging Town is Kimo’s Mai Tai and Fresh Seafood Ranch, the best seafood
you’ll find on any ranch (with lots of bugs on the ranch and on the fish). How
fresh is Kimo’s? You’ll see his boat out front, still dripping wet (no one is
sure what’s actually dripping off that boat). He gets fresh fish daily. Don’t
forget to try his world famous “Shark,” a Mai Tai with teeth. Actual teeth.
Once
you’ve had enough to eat (or you’ve had enough of the bugs eating you), head on
over to the Tar Pits. No, your license still won’t be ready. But the three tar
ladies in the pits will be more than happy to see you.
Don’t
get too close -- the ladies may pull you in with them and you may not need that
license after all. Stand at a safe distance and listen to the ladies howl and wail
and moan in agony. It’s always a tuneful, heartwarming performance.
Your
license still won’t be ready, so follow the little logging road past Kimo’s,
past Loggers Landing and Tackle Shack, across Broken Bridge over the Ravine of
Death (much worse than Busted Bridge in Witches Meadow) and into Geyserland.
It’s a fun spot for the kids.
Geyserland
is a spring characterized by intermittent discharges of deadly, boiling water
ejected turbulently from various points in the ground and accompanied by toxic
steam. Yes, these geysers are most definitely fun for the kids. Try to put the
little tots on a geyser hole before it blasts its mighty gush of poison.
After
that, make your way back to Footers Lodge. Your license still won’t be ready,
but you still have to gear up. Check in with the ranger again at the front
desk. He’ll link you up with one of the park’s experts to get you outfitted for
your upcoming adventure through the park.
Here’s
typically what you’ll need before you go in search of Bigfoot:
-Bigfoot
Survival Guide (This is essential for your adventure. All proceeds go to me. I
wrote it.)
-Camouflaged/dark
clothing (It may cost more to get the DQ camo, but it’s worth it. It comes with
images of DQ Blizzard cups, which fits right in with all the empty DQ Blizzard
cups strewn about the park. ‘foot loves Blizzards.)
-War
paint (This doesn’t work so well on werewolves, fiery demons and blobs.)
-Sleeping
bags for your party (The Lodge offers a wide variety of beddings, including
roll-up coffins for all you vampires out there.)
-GPS
(You don’t want to get lost in Bigfoot Country. No one will be able to find you
because GPS units don’t work out here.)
-Deer
urine (This is for attraction. ‘foot loves deer urine.)
-Rope
(This is imperative. Because you can’t gear up without a big spool of rope to
hang around your belt.)
-Bear
mace (This does nothing to Bigfoot, but there are plenty of bears in the park
you may come across. Bears want something to do, too, and the idea of you
trying to defend yourself with a little can of spray is always amusing to them
before they rip your face off. Please, feed the bears.)
-Video
recording device (You’ve come all this way to see Bigfoot. You’ll want
something to document him. ‘foot also wants something to do, and the idea of
you trying to capture him on video is always amusing to him before he rips your
face off. ‘foot can’t survive off DQ Blizzards alone.)
-Flare
gun (This shoots fiery flares into the sky for signaling distress. Note: Smokey
the Bear uses the same portals Bigfoot uses between the monster world and the
human world. He finds you shooting fiery flares in the forest, he’ll rip your
face off. Cancel the flare gun.)
-Cell
phone (If you must call for help, use a cell phone. Cell service is terrible in
the park. You can still play video games on the phone while the danger closes
in on you.)
-Lighter
(Good for building fires to keep warm and heat up your food. See comments on
flare gun as it regards to fires in the park.)
-Flashlight
(It gets dark in the park. You can make really cool shadow animals on the trees
with a really good, bright flashlight.)
-Tent
(This is the last thing to pack, only because you may not survive long enough
to ever use it. If it’s too much to carry after you’ve loaded up with all the
previous gear, consider leaving the tent at the Lodge.)
You
may also want to carry along a net gun, first aid kit, night vision goggles,
stun gun, fishing rods, tackle, water purification system, insect repellent, explosives and
a watch. None of these things won’t keep you alive and they most likely won’t
help you catch Bigfoot. But it all sounds really cool as the gear bangs
together on your body while you navigate the woods.
Your
Bigfoot hunting license should be ready by the time you get all that equipment and
paraphernalia on. If you can move, go back to the ranger at the front desk and
collect your card. He’ll take your picture, print it on the license. Or he’ll
toss you into the Tar Pits if he suspects you’re a mummy or a magician. Remember:
No mummies or magicians allowed in the park. And no wizards either, while we're at it.
If
he presents you with your license, congratulations, you’re what the park calls
a Footer. You can now head on out to the Bus Loading Zone.
These
buses are the only way into the park. All other vehicles or modes of
transportation are off limits. Don’t get caught trying to enter any other way,
in which case, see comments on what happens if the ranger suspects you’re a
mummy, magician or a wizard.
Buses
leave every hour, on the hour into the park. You Footers should line up at the
ramp and prepare for the time of your lives. It’ll be the last time of your
lives.
This is one in a series of TRAVEL STORIES from the 13 districts of Transyl-vein-ia. These stories run weekdays between August and September. Jack-o’-Lantern Press’s regular news and entertainment coverage will continue in October.
This is one in a series of TRAVEL STORIES from the 13 districts of Transyl-vein-ia. These stories run weekdays between August and September. Jack-o’-Lantern Press’s regular news and entertainment coverage will continue in October.
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