Showing posts with label Abductions. Show all posts
Showing posts with label Abductions. Show all posts

Tuesday, September 27, 2016

UFO Springs ‘Deceaseful Settings’ -- once you’re in the life, there’s no leaving the life

By Al Eean
Staff Skies Writer


If you’re in Podtown and inside the warehouses where pods are being grown, you can consider yourself officially one of us.

Ah, I remember Day 00. I thought I was enlisting in the Transyl-vein-ia Armed, Legged, Winged and Finned Forces (the native mutants and monsters) at Pest Point Camp, but somehow I boarded the wrong transport and ended up in Podtown as a volunteer for Transyl-vein-ia’s other military branch -- the Alien Invaders Unit.

I’m sure you’re like I was and shocked to see so many pods in the warehouses. The body snatchers were busy when I arrived there 20 years ago. They were duplicating bodies in the hundreds. Today, you’ll notice bodies in the thousands.

After being sworn in, you’ll be assigned to an attack squad. You get a bed in your squad’s barracks, you’ll be yelled at for a few hours, you’ll find there’s a lot of hurry-up-and-wait-to-do-something-for-10-minutes, and then they’ll let you sleep for an hour or two.

On Day 01, you’ll stand in formation pointlessly for two hours. You’ll get shots, dog tags, an I.D. card . . . I remember my I.D. card. I looked tough as nails in the picture, but it was easy to for me to look tough. I felt tough. While I’m half alien, my mother’s parents come from Werewolftown, so, compared to some of those little white extra-terrestrials in my squad, I couldn’t help but feel tough as nails. My picture on my I.D. card showed my fangs and all. I looked like a beast. I still have that card.

Day 02 was filled mostly with more hurry-up-and-wait-to-do-something-for-10-minutes. I went to the dentist -- not by choice. They removed my fangs. I realize it now, but I didn’t know then that it was for my own protection. Werewolf fangs -- especially when you’re under the spell of a full moon (and if you’re invading the moon, that’s real bad for a guy like me) -- could be used to snap that helmet into pieces. That’s bad if you’re invading a planet with no air pressure. Silver bullet or no silver bullet, a half werewolf like myself wouldn’t survive that.

Day 03 is when you begin what’s called Hell Week. They teach you how to use laser beams, jet packs and your mental abilities -- which we all have, by the way -- to perform telepathy. You learn how to pilot UFOs, work the abductor beams and draw crop circles. My circles were terrible at first. I burned down three farms before I finally made a circle, and even then it looked more like a deformed rhombus.

It wasn’t until Day 10 that things started to get good. You get to take a UFO out to Red Devil’s Highway, which runs through UFO Springs, and do some abducting of your own. Before that, you had to be with at least one or two of the higher-ups. I snatched up this one young couple that had just gotten out of the Valley of Doom. They thought they’d made a clean break. That was 20 years ago. I still have that couple in preservation tanks at my home. They’re right there in my living room for guests to see. I even put green lights in the tanks to make them look really cool.

On Day 15, you’ll have the chance to go on an actual mission to other planets. It’s kind of like the mission you made during your recruitment, but this time you know you’ll be visiting other planets to gather intelligence, unlike the first time you went when you thought you were just on a tour. You’ll first go to the Intell Collection Agency located just outside Podtown. They’ll teach you how to capture and store data in the part of your brain that most beings don’t use. Lucky for me, I’m part alien, so it was easy for me to catch on. Zombies, on the other hand, have a hard time with this part of the training because their brains are pretty shot. Most of those guys and gals drop out when they get back to base.

On Day 27, you return with all the intelligence you’ve gathered. Intell Collection agents transfer it from your head into massive database systems. It’s a draining process, but afterward they give you two weeks of R&R. I spent my time at the Tractor Beam Inn. It’s still there in Podtown. That place literally sucks you in. They’ve got dancing, food and drink, and a nice game room with billiards, darts and mind games. There was this one ET I met there that played all kinds of mind games with me. I ended up marrying her. We bought a nice place in Transyl-vein-ia Hills and had two kids -- one white, one green. My oldest just had his first werewolf transformation the other night. Lycanthrope blood is thick. He took off for Werewolftown and joined the Gypsy Traveling Carnival. These kids today.

Day 50 is your big day because that’s when Alien Invaders get their first invasion papers to ship out. I shipped out on Day 66. Some ship out as soon as Day 51. On my first invasion, I somehow messed up the warp drive and thought I was over my target planet, only to discover I was really over Bigfoot National Park. I abducted Bigfoot and somehow sent him into the human world by accident, so then I had to go through the Bermuda Triangle to recover him, except my navigator got sucked out of the ship by the Tractor Beam Inn (I told you -- that place literally sucks you in), so I found myself over Monster Island. A giant octopus just off the shore batted my craft even more off course than I already was, I lost my instrumentation, side-swiped some witches doing a moon run just outside Witches Meadow, but somehow regained control of my craft only to realize my abductor beam was still on and I’d sucked up 10,000 gallons of the Black Lagoon’s worst waters. The toxic fluid ate through my abduction tank and started flooding my cockpit, so I tried to land somewhere safe, but the mountains I was flying over were moving, reaching for me and throwing rocks at me -- rock monsters from the Carpathian Mountains, no doubt. I slammed my ship into overdrive, water still coming into the cockpit, and I tried to find -- without instrumentation -- some flat ground in the Valley of Doom that I could use as a runway. There was a sandstorm there that threw me over to Shadow City. I couldn’t afford to land in that place. My luck was bad enough. That’s when I found Red Devil’s Highway in Downtown Transyl-vein-ia, but I got caught in one of the King Kong performances on top of King Kong Pavilion, and he thought I was one of the planes diving for him and he swatted me into the Mad Science District where I crashed into some lab on Lab Lane in the middle of an experiment that then transported me into the Corn Maze in Jack-o’-Lantern Park. Left with no food, I spend three weeks trying to get out of that ridiculous labyrinth.

On Day 51, I came out of the maze and found myself in Jack-o’-Lantern Park’s Pumpkin Goodie Gully. If you find yourself in Pumpkin Goodie Gully, you can consider yourself officially in Halloween Country. And if you’re in Halloween Country, you might as well live it up. You’ll have plenty of other chances to attack the many other worlds out there in your lifetime. You just eat up that pumpkin-flavored goodness while you have the chance.

This is one in a series of TRAVEL STORIES from the 13 districts of Transyl-vein-ia. These stories run weekdays between August and September. Jack-o’-Lantern Press’s regular news and entertainment coverage will continue in October.

Monday, September 26, 2016

UFO Springs ‘Hidden Harms’ -- beyond the sky’s limit

By Al Eean
Staff Skies Writer

If you previously had the opportunity to wander around UFO Springs on your own time and check out some of the more popular landmarks, but you only have one more night to spend in this exciting Transyl-vein-ian district, you should end your trip with the worlds-famous UFO Springs Tour.

Below is the tour schedule. It’ll keep you on the move, but you can expect to get an extraordinary behind-the-scenes look at the extra-terrestrial community of UFO Springs within just a 10-hour period:

2100 hours: Land at Crop Circle -- it’s the main street, and yes, it’s in the middle of all the crops, so don’t bother asking the aliens if you’re in the right spot. You are. There’s a briefing at 2100 hours sharp, so don’t be late. Your tour guide will fill you in on all the things you’ll do and see on the tour. Please leave your cameras back in your hotel room, that way any pictures you took on the first part of your trip to UFO Springs of UFOs or ETs can be destroyed by hotel staff. We don’t need any definitive evidence of either UFOs or ETs.

2130 hours: Board the tour saucers. From the skies, you’ll be able to get an alien’s-eye view via night vision of UFO Springs. You’ll hover over the crop circles on Old McDonald’s Farm, design a few of your own (don’t be afraid to screw up the crops or make stick-circles), you’ll see attack sites and all kinds of historic wreckage from the air, and you’ll land at Area 13 to check out the Area 13 Attacktime Museum.

2200 hours: If you’ve already been to the Attacktime Museum, don’t expect to see the same stuff. On the tour, you’re granted an all-access pass to the place, and you’ll even get to see top secret attack plans and strategies that aliens used in past invasions, which you’ll be tested on later. Commit that stuff to memory.

2300 hours: Lunchtime. You’ll have an hour to eat something at the Alien Eats Café in Area 13. Try the Moon Rocks, have some Mars Meal and enjoy “human” food, too.

0100 hours: Meet at Fleet Week Field. Every week is Fleet Week in Area 13. Fleet Week Every Week began in 1981, and it’s a way to celebrate both the alien invaders of UFO Springs and even the native monsters and mutants that defended it. From the field, you’ll get to check out the UFO Air Show, the parade of infantry monsters and many community events that have become a significant and integral part of UFO Springs’ local culture and economy. There are also Alien/Monster fights, which you don’t want to miss. It’s fun to see what happens if you root for the wrong side in the wrong section.

0300 hours: Board the tour saucers again. This time you’re on your way to Abduction Desert, and, again, if you’ve been there before, you still haven’t seen what you’re going to see on the tour. On the tour, you don’t just get to see abductions. You get to actually be abducted. It’s a good learning experience -- to know what it’s like. You’ll be taken through the Bermuda Triangle Portal to see what that’s like, too. That’s right -- the Bermuda Triangle a.k.a. the Big Daddy of all portals. Didn’t you recognize all the airplanes and steamer ships when you landed in the desert? Where do you think all those came from?

0400 hours: Back at Abduction Desert, board the tour saucers yet again. You’ll be taken on a comprehensive flyby tour of various planets and solar systems (you’ll travel through time, so this will seem to take a lot longer than the hour that’s slotted on the schedule). Next, you’ll land at the Launching Pad and Airway on Rocket Road to see where folks just like you go to board crafts to visit other worlds (for intelligence-gathering purposes) and where they go to board attack crafts to fly to and take over those worlds.

0500 hours: You’ll be teleported to the adjoining Rocket and Craft Factory. If you saw the factory on your own time, it’s nothing like what you’ll see on the tour. No need going to rocket-building floor or the UFO Museum again. That stuff is more for tourists. You’re past that point now. On the tour, you’ll be fitted for your very own space suit, given training, and you’ll even sign papers to volunteer for the next alien invasion of another world (no extra costs or fees).

0700 hours: Get on board more saucers to Podtown. There, alien recruiters will officially swear you in. Welcome to the Alien Invaders Unit. It’s time for basic training . . . 

This is one in a series of TRAVEL STORIES from the 13 districts of Transyl-vein-ia. These stories run weekdays between August and September. Jack-o’-Lantern Press’s regular news and entertainment coverage will continue in October.

Friday, September 23, 2016

UFO Springs ‘Rot Spots’ -- these places all have good 'up' views

By Al Eean
Staff Skies Writer

Aliens from other worlds began attacking what we now call UFO Springs on April 8, 1948. The 15 years that followed, which became known as Big Bad Attack 1 (BBA1), would prove to be one of the bloodiest conflicts in Transyl-vein-ia’s history, even bloodier than the vampire wars of 1027 B.D. (Before Dracula).

Over three million extra-terrestrials would come down and attack . . . for fun. Over three million zombies and mutants of the Transyl-vein-ia Armed, Legged, Winged and Finned Forces would defend their land . . . They had fun, too. But everyone and everything died by the time it was all over.

Today, E.T.s and natives live in harmony, and UFO Springs has become one of the top places to visit in Transyl-vein-ia.

Those who come to the Springs can walk through various forts and bunkers used during BBA1, examine an array of artillery pieces, explore the various museums and enjoy the views that the area’s defenders saw when UFOs and laser beams were raining down on them like the Great Rains did on Monster Island in ‘68.

History buffs will enjoy stepping foot inside Area 13 and checking out what’s left of the different types of aliens captured and autopsied there during the big attack. The carcasses have somehow not rotted away after all these years, but that doesn’t mean the smell won’t wipe you out on impact.

You can spend a whole night at Area 13. There are nightly tours of Pest Point Camp for the military, the Stage Roar Canteen (the famed restaurant and nightclub for native and allied servicemonsters of BBA1) never closes and several battlefields and other attack locations and preservation sites are open to the public.

Guests will enjoy UFO flybys, live cow abductions and military reenactments. But UFO Springs has plenty of other things to offer as well.

Below is a list of places to check out when you visit:

-Old MacDonald’s Farm (more comprehensive farm animal abductions than those at Area 13)

-Saucer Gazers Point

-Abduction Desert

-Podtown

-UFO Springs Launching Pad and Airway (be sure to check out the UFO Museum)

UFO Springs is a military town. When you arrive, be prepared to keep a tight schedule. But be sure to come in by bus. If you fly in, the natives tend to get a little jumpy and they’ll most likely shoot you out of the sky. No one wants another 15 years of warfare. 

This is one in a series of TRAVEL STORIES from the 13 districts of Transyl-vein-ia. These stories run weekdays between August and September. Jack-o’-Lantern Press’s regular news and entertainment coverage will continue in October.