By ‘Hard Luck’ Lou Zerr
Staff Schlub Writer
Don’t
let pain and suffering get in the way of a good time. After all, pain and
suffering is fun here in Shadow City.
Up
in Black Hand Heights, the excitement hasn’t even begun yet. Don’t worry -- a
couple mafia mutant hoods will have you outta the trunk shortly. How was the
ride with those other bodies in there? You’ll be rubbing shoulders with them
again real soon, on the way to the Oil Fields later tonight. But first the fun.
You feelin’ eager?
The
boss’s place is nice, ain’t it? Nothing like it anywhere else in town. The boss
is poppin’ a couple champagne bottles open now. He’ll be right with us . . .
Where
you think you’re gonna go? You don’t even know the way back into town -- you
were in the trunk the whole way up here. Go ahead, run.
Hope
you get along with nuclear zombie thugs. They’re after you. The boss is pretty
fumed, too. He’s already got the cement mixer turning. I’d offer you a spot in
that cement to put your name, but you’ll
be in that cement.
The
werewolf women are onto your scent. Stop off at Chef Mafia Machiavelli’s
Kitchen for a bite to eat. Got some mutants there to join you for a plate of
tommy gun Parmesan. Come on, you think you’re really gonna make it outta the
Heights?
So
you made it out of the Heights. Go ahead, run to the cops. Everyone at the
Shadow City Station takes orders from the boss. City Hall isn’t exactly on the
straight and narrow, either. We’ll be seeing you back up here momentarily.
Clever
how you got through Boogie Man’s Bend, but don’t forget, you’re in Shadow City
-- there’s no luck but bad luck.
There
you are -- Shadow City Studios on Studio Strip. Great idea. Nice thing about
the Studios -- they got all kinds of torture devices lying around from that
Edgar Allen Poe picture they just wrapped. Maybe we’ll see if those things
still work.
Which
way you goin’ now? You just missed Witch Way into Witches Meadow. Too late to
turn back. The mutants got it covered. Not like you’d be any better off with
those covens out there anyway.
There’s
only one way to go, and that’s into Gore Gardens again, and you know what that
place is like. Time for one last plunge, eh? Try the Big Dipper. Watch for
falling passengers.
That’s
a fun little land in the park. It’s called Puppet Cove, and believe me, those
aren’t the Muppets. Ever see a puppet work a set of hedge trimmers? Those
things make some real pretty tattoos. No one’s gonna hear a scream -- everyone
and everything is at the motor speedway over at the Scaregrounds. The sports
complex across from that has a few events goin’ as well.
Maybe
when we get you we’ll take you to the zoo and throw you in the cages with the
people. Those people are wicked. Ever see what they do to each other?
I
can tell you’re runnin’ outta breath. You’re slowin’ down and you made a wrong
turn into Gore Gardens’ worst section of the park. Crazyland will turn you
upside down. Then the freaks there will ship you off to Wacky Island. Check out
the Giant Joke Shop while you’re there. I hear it’s a real laugh. And you know
what that means in Shadow City.
Go
ahead, try the portals in Happy Holiday Hollow for the human world. None of them are
open to anyone but the spirits and monsters of their respective holidays, and you won’t find any assistance, either. The turkeys
in Turkey Pines are deadly, Santa’s too busy making toys, the ghosts of Christmas at Christmas Spirit Crossing are rehearsing for their yearly production of the “Carol,” and Franken Claws on
Franken Claws Lane is a friggin’ psycho. You’re talking about a Halloween guy
who prefers Christmas.
Go
ahead, go into Valentine’s Monster Meadow. The Valentine’s Monster won’t harm
you. He’s also no help to you. He’s a disgrace to the entire monster population.
He was actually kicked outta Halloween for being purple and pink and not scary
at all. He’ll probably try to cuddle you.
Groundhog
Ridge is a good idea. The only shadow the groundhogs out there see is the one
over Shadow City, the better for hiding and waiting to get you and take you
back to where you belong in the Heights. You’re through -- tired and outta options.
OK,
yeah, so Happy Holiday Hollow still has Leprechaun Forest and Easter Beast Burrows to
search for relief. Hey, even we don’t like going into those parts, and we’re
native Shadow Citians.
So
you’ve had your fun. It’s time to call it quits. It’s over.
What’re
you gonna do, dive off the pier and swim to nowhere? You see the water’s
glowing, right? Maybe you’re into that kind of thing. Some monsters are . . .
until it starts to burn. But hey, you’re in Shadow City, where pain is what we
strive for.
Or
you can jump into that car and hit the road. Sure, go ahead. But no one gets this
deep in Shadow City and makes it to Hell’s Highway.
Nice
driving. You shook some of the best wheel mutants we got.
Why
you lousy . . . Do yourself a favor: Hit the gas. Because now we’re really mad.
And if we catch you . . .
The
city lights are probably in your rearview by now. Hear that? No car horns,
gunshots, sirens or screams -- just peace and quiet. Where you’re headed you
can breathe again. But if you ever show your face in this town again . . .
Keep
following that blacktop toward the horizon. Few hours and you’re home free.
Looks
like you’re gonna make it.
Why’s
that 18-wheeler coming up so fast? Why’s it riding your tail? Why won’t it
pass?
This is one in a series of TRAVEL STORIES from the 13 districts of Transyl-vein-ia. These stories run weekdays between August and September. Jack-o’-Lantern Press’s regular news and entertainment coverage will continue in October.
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