Sometimes
life (and even afterlife) can get so stressful and difficult that escape is the
only option.
Whether
you’re going to Monster Island to get away from the troubles and idiots of your
everyday world or you’ve been banished from where you live now, go you must.
Those
who are banished will be flown over the island and dropped. But those of you who
are planning a trip should ask yourselves, What
am I trying to escape and why?
If
you realize you’re unhappy with your life because of a job, then you’re going
to have to quit that job and go to Monster Island. You can live on the land.
Note: It’s a predator/prey scenario there, so just make sure you’re the predator.
If
you want to escape your life because of a bad relationship, then you’re going
to have to go to Monster Island. Don’t forget to bring that bad relationship
with you so you can throw it down into Sharks Reef when you get there. Then kiss
that problem goodbye.
Some
ghouls and goblins are just unhappy with where they live, in which case it’s
highly recommended you pick up and go to Monster Island. Sometimes life is
boring in the everyday world. Monster Island will keep you on your toes -- remember
it’s a predator/prey scenario out there.
Before
you have the chance to think about it and change your mind (or minds if you’re
a two-headed creature), go down to Blood Beach on the eastern side of the
Carpathian Mountains and find the boat landing. It’s a heck of a slog, but so’s
life in your crummy neck of the woods if you’re looking for escape, so stop
making excuses. On the beach, Charon the Ferryman of Hades gives death boat
rides to the island.
Or,
if you’re in Witches Meadow, go to Coven Creek. You can hitch a ride with
Charon to the island from there, too. Coven Creek leads to the River of Death,
which goes out to Dead Sea and on to the island.
Either
way, you’ll need a coin to pay the Ferryman for passage. Go to
FerrymanDeathRides.mon and type in the coupon code “JLP” for a free coin. We’ll
send it to your location via raven.
Then,
call on Charon by using the horn hanging from the tree, which is at every ferry
stop. The skeleton driver will appear promptly from the fog in his cool little death
boat. Put the coin in the driver’s bony hands, climb aboard the boat, and
you’re on your way.
Monster
Island is way out in the middle of the Dead Sea. It’s an island of misfits. But
those misfits didn’t begin there.
Back
in the Stone Monster Age, monster giants ruled the land, which we know as continental
Transyl-vein-ia. Those gargantuan terrors wrecked all the shopping malls,
laboratories and pumpkin patches with their size and weight, so the citizens
founded the Transyl-vein-ia Board of Monsters, and that board called upon a
coven of witches and a couple wizards to have them whip up a giant island.
Then
the witches and wizards found all troublemakers and outcasts, and sent them out
to the island and barricaded them in with an invisible force field in the water
just outside the island’s shores. Don’t worry -- we’ll be able to get you off the
island when you’re ready to go. By the way, you just crossed the force field,
so if we can’t get you off the island, there’s nothing to do about it now.
When
the boat lands, make sure you give Charon a decent tip. It’s the right thing to
do. Twenty percent is appreciated. Anything less will get you killed.
Then
say hello to island living. One of the first things you’ll want to do is go up to
the top of Lightning Lookout and scream out to where you came from that you’re
the king or queen or thing of the world. That’s right -- stick it to the
monster who was trying to hold you down back home. But don’t stay up there too
long because the lighting creatures come by often and they’ll light up your
world -- believe me.
Go
on down to Pirate Harbor next. You’ll meet plundering pirates, sinful seafarers
and vengeful ghosts of mariners from the clipper ship, the Elizabeth Dane, who
are brought in with the glowing fog that sweeps in over the island every now
and then when they’re not terrorizing Antonio Bay and other beach towns in the
human world.
Check
out the colonial taverns (linked to the colonial taverns in the human world via
various portals) just outside the harbor. It’s a great meeting place for food, fine
spirits and drinks, too. The spirits there are always haunting, so take a room
for the night and enjoy the thrills and chills they perform. Lights go down for
the show at 8. It’s curtains for you by 9.
The
Animatronic Hippo Pond is a hip spot to visit. From the taverns, go west to
Jungle River. Hop on one of the boats there and ask to see the tigers. The
driver will promptly take you to the Hippo Pond.
Steer
clear of defective animatronic hippos that don’t flip boats. They’re no fun.
The hippos wiggling their ears are typically the good ones.
As
you work your way deeper and deeper into the jungle, be on the lookout for
signs of the giants -- large footprints, oversized slippers lying around to
match the footprints and huge Twinkie wrappers that could cover a circus tent. Massive
gorillas like my husband, King, and giant insects, dinosaurs and enormous poop
bag stations are evidence that you’re in Giants Jungle. Say hi to Godzilla for
me if you see him, but stay away from his atomic breath -- it’s way worse than
the garlic breath of the animatronic hippos.
You’ll
definitely want to check out Skeleton Rock for a skeleton duel. Bring your best
sword game, too, because these skeletons are expert fencers and its pretty
tough to stab through bone.
Gorgon
Gorge is a great place to go for snake women and super hot minotaurs. Notice
all the stone statues throughout the ruins as you make the approach -- they’re
so life-like. That’s because Medusa and her gorgon sisters have an “eye” for
such fine work. One look and, with their talents, they’ll stop you dead in your
tracks -- literally.
This is one in a series of TRAVEL STORIES from the 13 districts of Transyl-vein-ia. These stories run weekdays between August and September. Jack-o’-Lantern Press’s regular news and entertainment coverage will continue in October.
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