By Queen Kong
Staff Island Writer
If
you’ve spent a decent amount of time on Monster Island, you’ve surely come to
notice that the misfits here were banished for good reason. The whole idea to
escape the troubles and idiots of your world was to go to a place where there
are no troubles and idiots at all.
Not
to worry. If you can shake the animatronic hippos, banshees, bloodthirsty
mermaids, centaurs, cyclopses, dinosaurs, dragons, dwarves, elves, ghosts, golems,
gorgons, griffins, giant gorillas, hydras, imps, minotaurs, mothmen, ogres,
pirates, sirens, skeletons . . . (This place isn’t called Monster Island for
nothing!) . . . two-headed tigers, warlocks, wizards and the will-o’-the-wisps,
then try to locate the Beach of Never-Ending Solitude.
At
last, you’ll be able to enjoy what you came to the island for -- peace, quiet,
seclusion and only a few sea monsters, hobgoblins, orcs, giant vultures, giant
crabs, giant centipedes, giant scorpions, monster bees, selenites, harpies, the
occasional serpent woman and the Kraken, which is a sea creature so it’s
somewhat redundant to bring him up. Other than a few pests, you should find
yourself all alone.
But
you may discover that there’s really nothing to do on the Beach of Never-Ending
Solitude when it comes down to it. All of that solitude starts to make you feel
like you’re the trouble and the idiot
you’ve been trying to escape all along, in which case, get off the Beach of
Never-Ending Solitude.
Around
the northern peninsula and back into what’s called Bug Bay, you’ll come across
the Worm Holes. These holes, dug up by monster worms, are great places to climb
into as a means to unlock your inner peace. Go on -- get in. They’re actually
quite relaxing.
Once
inside one of these cocoon-like encasements, you’ll be able to shut out
everything. Shut out those thoughts that bring you down with your so-called
“logic” and “rational reasoning.” These are the thoughts that make you say
things like, “My life is so unfair,” “I have no friends” and “I’m so
good-looking,” and with that you’re forced into coming up with lame
rationalizations as to why you’re worse off than everyone and everything else.
And
just as you shut all that out, a giant worm from inside your wormhole will
inevitably attack you. Get out of there quick.
That’s
when you’ll be confronted by the hordes and swarms and packs of bugs -- ants,
aphids, bed bugs, bees, beetles, cockroaches, dragonflies, earwigs, fleas,
flies, grasshoppers, leeches, mantises, mites, moths, mosquitos . . . (This
place isn’t called Bug Bay for nothing!) . . . sandflies, spiders, termites and
the occasional cloud of wasps.
Take
cover in the nearby Troll Caves. If you make it there before your demise,
you’ll forget all about your personal anxieties, so there’s no sense in finishing
my previous explanation of how to shut out the thoughts that bring you down.
The
trolls will first try to attack you. After they have their fun, they’ll want
you out of their home, so they’ll take you to a boat headed back to the
mainland.
They’ll
most likely drag you to Viking Village, where you can catch a Viking boat over
to a small floating landmass connection off Monster Island called Voodoo
Island. Not to worry -- your layover will be brief (only a week or four). Use that
time to get to know Tiki Town and Captain Cook’s Tiki Cove.
Although,
if you’re a skeleton, avoid Captain Cook’s. The fact that they started serving
skeletons last year doesn’t mean a thing. The Captain and company still hate
skeletons because they can’t hold their liquor. According to one of the tiki
gods that serves there, the drinks literally go right through skeletons and all
over the floor, and the staff is tired of mopping up after them.
But
do check out Tiki Town for the best in all your tiki needs, including voodoo
dolls and pins, cursed wooden tikis, stone heads that put spells on you while
you sleep and other cool stuff like that.
For
entertainment, check out the death chant ceremonies you can join, exotic music
performances that hypnotize you and the Polynesian Midnight Burlesque Show that
pays homage to the early dooms of the island.
At
last, a shrunken head dealer or some other kind of tradesman will come and get
you. No, your boat for the mainland is still not ready, but all those monsters
from Monster Island are after you.
Hope
you can swim. All you have to do is get past the breaking waves and over to the
other side of that invisible force field that keeps monsters trapped on Monster
Island. Because the field is invisible, I can’t tell you where it is, so just
keep swimming.
See
your pursuers crashing into something there? That’s the field. You made it. And
after a few days of swimming, you’ll be home again, back to everyday life (or
afterlife) and all the stressful difficulties you thought you escaped.
But
I promise, it won’t be long before you find yourself back on Monster Island in
search of a place to help you forget all the troubles and idiots of your
everyday world. And you can bet that all us misfit monsters will be here to
welcome you with open arms . . . and claws and curses and fangs.
This is one in a series of TRAVEL STORIES from the 13 districts of Transyl-vein-ia. These stories run weekdays
between August and September. Jack-o’-Lantern Press’s regular news and
entertainment coverage will continue in October.
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