By X
Mystery Writer to the JLP
If
you’re in the Carpathian Mountains and inside Castle Dracula, the Count will
bid you welcome. He’ll have you take a seat in the dining room, he’ll take your
bags and he’ll leave you there so you can take in all the stupid paintings of
his ancestry all over the walls.
Wait
until he gets to the top of that ridiculous staircase and down the hall.
Then
split for the west wall. Find the bottom right brick, count three bricks from
the right, then six bricks from the bottom, and press that brick firmly. The
wall will slide open. Slip through the opening.
Once
you’re on the outside of the castle, say hallelujah, but not too loud or Drac
will hear you. Cross through the Count’s backyard, a.k.a. Abominable Bend, home
of the hairiest ape-like cryptids you’ll ever see (don’t stare -- they’re
monsters, too), and head east toward the Valley of Rocks . . . where your real
adventure will begin.
If
you’ve made the trek all the way out to the Carpathian Mountains, the last
thing you want to do is sit around Drac’s dingy castle the whole time. Believe
me -- that’s all he’d have you do. Maybe you’d go to the Vampire Feast, which
is a great festival down in Carpathian Circle . . . if you happen to be a
vampire. But if you’re not a vampire like most of us monsters, it’s hard to enjoy
all the vampire booths they have there and blood tasting and bat races. Plus,
all the food there has no garlic. What good is that?
The
Carpathian Mountains has much more to offer. To the east of Castle Dracula are
some of the most amazing mountains you’ll ever see. And they’re filled with
gems and jewels.
The
path to get there, unfortunately, is a real drag. Once you get through the
Valley of Rocks, you then have to go through Razor Rock Valley. FYI: That
valley wasn’t named Razor Rock for nothing. The bodies impaled there are proof
those things are as sharp as they look. And don’t be touching any of the rocks
that move. These are the Blackrock Warders -- monsters. And they’re real nasty. If they ask to bat you
around, it’s best to just let them. The situation only escalates if you don’t
go with it.
You’ll
soon discover that the weather in these parts is always overcast and cold. In
other words it’s the perfect condition for learning some fun facts about rock
monsters and mineral beasts. Soak it up because you’re in for a lot of that
stuff.
Once
you get past Razor Rock Valley, keep heading east up the giant mountains in
front of you. This is Rock Monster Territory. You might bump into the Stone
Protectors. Or rather they’ll bump into you. And they’ll be doing all the
bumping. Just let them bump. The situation only escalates if you don’t go with
it.
As
you begin your climb, you’ll encounter all kinds of other rock creatures, like
the Granite Watchmen, the Dolomite Behemoths, the Calcite Beholders, the Basalt
Stalkers and the Boulderneers. Look at the beautiful rock formations as these beasts
crash down upon you. Look quick. Then run . . . before they crash down upon
you.
Go
toward the Volcano in the Snow. There you’ll come across the deadly Lamproite
Ladies. Don’t fall under their spell. And don’t tick ‘em off either. These
ladies were formed from partially melted mantle, and forced to the surface in
volcanic pipes. They’ve cooled off, to say the least. But, again, don’t get
them heated.
If
you make it past the Lamproites, you’re practically home free. Because just
past the volcano are mountains filled with all those gems and jewels mentioned
previously. See? Doesn’t this better than sitting around the Count’s castle,
drinking blood shooters with him all day, hanging out (literally . . . with
bats) in the cellar and trying to hold a conversation with his shallow Brides.
Talk about dull. Of course, they think they know it all.
Anyway,
back to the fun program I have laid out for you: Just past the Lamproite
Ladies, you’ll see caves everywhere. Any of them have the goods. And the only
reason they’re still filled with the goods is because no one or thing can
usually get past all those rock monsters. So if you made it (and I have no
secrets for you to make it), then lucky you.
However,
don’t be throwing your hands up in celebration just yet. Around these parts,
you have Colossus the Mighty to deal with. If you’ve ever been to the human
world, you’ve probably heard of the San Andreas Fault. It’s a continental
transform fault that extends about 800 miles through this horrible, really
bright place called California. In the past -- when there’s been slippage
between that fault -- it’s caused some of the nastiest earthquakes known to man
(not to monster, though). Well, through
that fault is a portal to the home of Colossus the Mighty. And when Colossus
gets upset, he shakes up that portal and, in turn, shakes up the San Andreas.
I’ll
never forget that time in 1906 when the Mighty caught a group of jewel thieves
going after the gems and jewels in the caves I was just telling you about. In that
case, all anyone or anything can do is just go with it . . .
This is one in a series of TRAVEL STORIES from the 13 districts of Transyl-vein-ia. These stories run weekdays
between August and September. Jack-o’-Lantern Press’s regular news and
entertainment coverage will continue in October.
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